JetBrains
- UI of IDEA on Metal must looks the same as under OGL-implementation
- Implement texture paints
- Implement multistop gradient paints
- Implement mask blits
- Implement extra-alpha, support alpha-composite for mask/paint operations
- UI of IDEA must works stable and consume same resources as under OGL
- Fix surfaces management for child windows (popups and dialogs causes texture leaks now)
- Make performance tests on Metal faster than on OGL
- Profile
- optimize MTLLayer.blitTexture usage:
- rework logic to avoid unnecessary blitLayer invocations
- optimise synchronisation issues
- Make IDEA performance on Metal better than on OGL
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