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Future plans

  • Created by Alexey Ushakov, last modified on Nov 21, 2019

JetBrains

  •  UI of IDEA on Metal must looks the same as under OGL-implementation
    • Implement missing primitives and paints in AA rendering
    • Implement texture paints
    • Implement multistop gradient paints
    • Implement mask blits
    • Implement extra-alpha, support alpha-composite for mask/paint operations
  • UI of IDEA must works stable and consume same resources as under OGL
    •  Fix surfaces management for child windows (popups and dialogs causes texture leaks now)
  •  Make performance tests on Metal faster than on OGL
    • Profile
    •  optimize MTLLayer.blitTexture usage:
      • rework logic to avoid unnecessary blitLayer invocations
      • optimise synchronisation issues
  • Make IDEA performance on Metal better than on OGL
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