This page contains the list of 3D features schedule for JavaFX 8.0. The information was presented at JavaOne 2012 as part of the 3D Made Easy with JavaFX technical session.
Three umbrella JIRA issues were created to capture most of the work: Movable Camera , 3D Geometry, and 3D Attributes
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Specifying a fixed Camera (existing 2.2 API)
// Create a camera and add it to the Scene Camera camera = new PerspectiveCamera(); scene.setCamera(camera); |
Specifying a movable Camera
// Create a camera and add it to the Scene Camera camera = new PerspectiveCamera(); scene.setCamera(camera); // Add camera to scene graph (so it can move) Group cameraGroup = new Group(); cameraGroup.getChildren().add(camera); root.getChildren().add(cameraGroup); // Rotate the camera camera.rotate(45); // Move the cameraGroup (camera moves with it) cameraGroup.setTranslateZ(-75); |
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Defining a MeshView
// Create the arrays of positions, texCoords float[] positions = createPositions(); float[] texCoords = createUVs(); // Create faces (indices into the positions, texCoord arrays) int[] faces = createFaces(); // Create a mesh TriangleMesh mesh = new TriangleMesh(); mesh.setPositions(positions); mesh.setTexCoords(texCoords); mesh.setFaces(faces); // Create meshView MeshView mv = new MeshView(mesh); |
Using Predefined Shapes
// Create a sphere with the given radius Sphere sphere = new Sphere(10.0); // Create a sphere with the given radius, number of divisions Sphere sphere = new Sphere(10.0, 40); // Create a cylinder with the given radius, and height Cylinder cylinder = new Cylinder(10.0, 30.0); // Create a box with the given width, height, and depth Box box = new Box(1.0, 1.0, 1.0); // NOTE: Predefined 3D shapes are centered at (0,0,0) |
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Defining Lights
// Create point light and add it to the Scene PointLight light = new PointLight(); light.setColor(Color.RED); scene.getLights().add(light); // Add light to scene graph (so it can move) Group lightGroup = new Group(); lightGroup.getChildren().add(light); root.getChildren().add(lightGroup); // Rotate the light light.rotate(45); // Move the lightGroup (light moves with it) lightGroup.setTranslateZ(-75); |
Defining Materials
// Create material Material mat = new PhongMaterial(); Image diffuseMap = new Image("diffuseMap.png"); Image bumpMap = new Image("normalMap.png"); // Set material properties mat.setDiffuseMap(diffuseMap); mat.setBumpMap(normalMap); mat.setSpecularColor(Color.WHITE); // Use the material for a shape shape3d.setMaterial(mat); |