This page summarizes the graphics design plan of the OpenJDK Mac port.

Requirements

Remaining work

Completed work

Q&A

Q: Why use CoreAnimation layers? Why not IOSurfaces?
A:

Q: Why not use CoreGraphics drawing in applet plug-ins?
A:

Q: Why use OpenGL? What happened to the Quartz and Sun2D renderers in Apple's Java SE 6?
A:

Q: