If you install Xcode 4, you will have to re-install "Java for Mac OS X Update 4" or a later developer preview to correct headers in the JavaRuntimeSupport framework. |
hg clone http://hg.openjdk.java.net/macosx-port/macosx-port cd macosx-port chmod 755 get_source.sh ./get_source.sh |
make ALLOW_DOWNLOADS=true SA_APPLE_BOOT_JAVA=true ALWAYS_PASS_TEST_GAMMA=true ALT_BOOTDIR=`/usr/libexec/java_home -v 1.6` HOTSPOT_BUILD_JOBS=`sysctl -n hw.ncpu` |
$ build/macosx-universal/j2sdk-bundle/1.7.0.jdk/Contents/Home/bin/java -version |
mkdir -p ~/Library/Java/JavaVirtualMachines cp -R build/macosx-universal/j2sdk-bundle/1.7.0.jdk ~/Library/Java/JavaVirtualMachines |
export JAVA_HOME=`/usr/libexec/java_home --version 1.7` $JAVA_HOME/bin/java -version |
Testing the Cocoa-based AWT
$JAVA_HOME/bin/java -jar /Developer/Extras/Java/JFC/SwingSet2/SwingSet2.jar |
Iterative development of a particular module, AWT for example (avoid having to build whole JDK)
export JDK7_BASE=/Volumes/Data/src/JDK7/macosx-port export JDK7_BUILD=$JDK7_BASE/build export ALT_BOOTDIR=$JDK7_BUILD/macosx-universal/j2sdk-image/ export ALT_JDK_IMPORT_PATH=$JDK7_BUILD/macosx-universal/j2sdk-image/ export ALT_OUTPUTDIR=$JDK7_BUILD/macosx-universal cd $JDK7_BASE/jdk/make/sun/awt/ make |
Settting bootclasspath, DYLD_LIBRARY_PATH and debugging with your changes:
compilation export _JAVA_OPTIONS=-Xbootclasspath/p:$JDK7_BUILD/macosx-universal/classes/ export DYLD_LIBRARY_PATH=$JDK7_BUILD/macosx-universal/lib/ $JAVA_HOME/bin/java -jar /Developer/Extras/Java/JFC/SwingSet2/SwingSet2.jar |
Download jtreg to run the tests in the /jdk/test directory.
File them at java.net/jira/browse/MACOSX_PORT.
Please join the macosx-port-dev mailing list and ask away!