/* * Copyright (c) 2013, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ import javafx.application.Application; import javafx.scene.*; import javafx.scene.paint.Color; import javafx.scene.paint.PhongMaterial; import javafx.scene.shape.*; import javafx.stage.Stage; public class SimpleMeshViewer extends Application { Group root; PointLight pointLight; MeshView meshView; TriangleMesh triMesh; PhongMaterial material; final static float minX = -10; final static float minY = -10; final static float maxX = 10; final static float maxY = 10; static TriangleMesh buildTriangleMesh(int subDivX, int subDivY, float scale) { final int pointSize = 3; final int texCoordSize = 2; // 3 point indices and 3 texCoord indices per triangle final int faceSize = 6; int numDivX = subDivX + 1; int numVerts = (subDivY + 1) * numDivX; float points[] = new float[numVerts * pointSize]; float texCoords[] = new float[numVerts * texCoordSize]; int faceCount = subDivX * subDivY * 2; int faces[] = new int[faceCount * faceSize]; // Create points and texCoords for (int y = 0; y <= subDivY; y++) { float dy = (float) y / subDivY; double fy = (1 - dy) * minY + dy * maxY; for (int x = 0; x <= subDivX; x++) { float dx = (float) x / subDivX; double fx = (1 - dx) * minX + dx * maxX; int index = y * numDivX * pointSize + (x * pointSize); points[index] = (float) fx * scale; points[index + 1] = (float) fy * scale; points[index + 2] = 0.0f; index = y * numDivX * texCoordSize + (x * texCoordSize); texCoords[index] = dx; texCoords[index + 1] = dy; } } // Create faces for (int y = 0; y < subDivY; y++) { for (int x = 0; x < subDivX; x++) { int p00 = y * numDivX + x; int p01 = p00 + 1; int p10 = p00 + numDivX; int p11 = p10 + 1; int tc00 = y * numDivX + x; int tc01 = tc00 + 1; int tc10 = tc00 + numDivX; int tc11 = tc10 + 1; int index = (y * subDivX * faceSize + (x * faceSize)) * 2; faces[index + 0] = p00; faces[index + 1] = tc00; faces[index + 2] = p10; faces[index + 3] = tc10; faces[index + 4] = p11; faces[index + 5] = tc11; index += faceSize; faces[index + 0] = p11; faces[index + 1] = tc11; faces[index + 2] = p01; faces[index + 3] = tc01; faces[index + 4] = p00; faces[index + 5] = tc00; } } TriangleMesh triangleMesh = new TriangleMesh(points, texCoords, faces); return triangleMesh; } private Group buildScene() { triMesh = buildTriangleMesh(5, 5, 20); material = new PhongMaterial(); material.setDiffuseColor(Color.GOLD); material.setSpecularColor(Color.rgb(30, 30, 30)); meshView = new MeshView(triMesh); meshView.setTranslateX(400); meshView.setTranslateY(400); meshView.setTranslateZ(20); meshView.setMaterial(material); //Set Wireframe mode meshView.setDrawMode(DrawMode.LINE); meshView.setCullFace(CullFace.BACK); pointLight = new PointLight(Color.ANTIQUEWHITE); pointLight.setTranslateX(150); pointLight.setTranslateY(-100); pointLight.setTranslateZ(-1000); root = new Group(meshView, pointLight); return root; } private PerspectiveCamera addCamera(Scene scene) { PerspectiveCamera perspectiveCamera = new PerspectiveCamera(); scene.setCamera(perspectiveCamera); return perspectiveCamera; } @Override public void start(Stage primaryStage) { Scene scene = new Scene(buildScene(), 800, 800, true); scene.setFill(Color.rgb(10, 10, 40)); addCamera(scene); primaryStage.setTitle("SimpleMeshViewer"); primaryStage.setScene(scene); primaryStage.show(); } public static void main(String[] args) { // Remove this line once dirtyopts bug is fixed for 3D primitive System.setProperty("prism.dirtyopts", "false"); launch(args); } }
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