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This page summarizes the graphics design plan of the OpenJDK Mac port.

Requirements

* Support generic Java2D drawing in ordinary heavyweight windows

* Support embedding other Quartz or OpenGL based drawing via JAWT

* Support embedding applet content in browsers, and sub-embedding

* Be highly performant

Remaining work

* Use CAOpenGLLayers for each window or embedded surface

* Split the exiting OpenGLRenderQueue into multiple queues per layer

* Complete implementations of the "lightweight" AWT controls

Completed work

* Render all Java2D drawing in OpenGL

* Bring up Cocoa-based event system

Q&A

Q: Why use CoreAnimation layers? Why not IOSurfaces?

A: 

Q: Why not use CoreGraphics drawing in applet plug-ins?

A: 

Q: Why use OpenGL? What happened to the Quartz and Sun2D renderers in Apple's Java SE 6?

A: 

Q: 

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