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Defining Lights
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// Create point light and add it to the Scene PointLight light = new PointLight(); light.setColor(Color.RED); scene.getLights().add(light); // Add light to scene graph (so it can move) Group lightGroup = new Group(); lightGroup.getChildren().add(light); root.getChildren().add(lightGroup); // Rotate the light light.rotate(45); // Move the lightGroup (light moves with it) lightGroup.setTranslateZ(-75); |
Defining Materials
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// Create material Material mat = new PhongMaterial(); Image diffuseMap = new Image("diffuseMap.png"); Image bumpMap = new Image("normalMap.png"); // Set material properties mat.setDiffuseMap(diffuseMap); mat.setBumpMap(normalMap); mat.setSpecularColor(Color.WHITE); // Use the material for a shape shape3d.setMaterial(mat); |
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3D picking
- 3D ray picking already used for 2D primitives with PerspectiveCamera
- Existing limitation when used with depth buffer will be fixed (JIRA: RT-13740)
- We will add support for picking 3D geometry
Loader support
- Many 3D file formats exist, such as:
- Obj, Maya, 3D Studio Max, Collada, KRML
- We will not provide a loader as part of the JavaFX runtime
- We will make sample code available for one or two popular formats
Overview
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