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- Render all Java2D drawing in OpenGL
- Bring up Cocoa-based event system
- Prototyped CAOpenGLLayer drawing directly from Java2D OpenGL rendering pipe
Renders to window on screen
Bounds hardcoded
Requires further API to be exposed to an applet
Fails to draw entire scene, need intermediate buffer
- Prototyped IOSurface drawing into an NPAPI plug-in
Works in a browser
Does not connect to Java2D OpenGL rendering pipe
Cannot support sub-embedding (JAWT)
- Determined that both and IOSurface and a CALayer need to be used together to form a complete working system
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