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- Render all Java2D drawing in OpenGL
- Bring up Cocoa-based event system
- Prototyped CAOpenGLLayer drawing directly from Java2D OpenGL rendering pipe
- Renders to window on screen
- Bounds hardcoded
- Requires further API to be exposed to an applet
- Fails to draw entire scene, need intermediate buffer
- Prototyped IOSurface drawing into an NPAPI plug-in
- Works in a browser
- Does not connect to Java2D OpenGL rendering pipe
- Cannot support sub-embedding (JAWT)
- Determined that both and IOSurface and a CALayer need to be used together to form a complete working system
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