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Code Block
 // Create point light and add it to the Scene
 PointLight light = new PointLight();
 light.setColor(Color.RED);
 scene.getLights().add(light);

 // Add light to scene graph (so it can move)
 Group lightGroup = new Group();
 lightGroup.getChildren().add(light);
 root.getChildren().add(lightGroup);

 // Rotate the light
 light.rotate(45);

 // Move the lightGroup (light moves with it)
 lightGroup.setTranslateZ(-75);

Defining Materials

Code Block

 // Create material
 Material mat = new PhongMaterial();
 Image diffuseMap = new Image("diffuseMap.png");
 Image bumpMap = new Image("normalMap.png");

 // Set material properties
 mat.setDiffuseMap(diffuseMap);
 mat.setBumpMap(normalMap);
 mat.setSpecularColor(Color.WHITE);

 // Use the material for a shape
 shape3d.setMaterial(mat);

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