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Specifying a Fixed Camera (existing 2.2 API)

Code Block
 // Create a camera and add it to the Scene
Camera camera = new PerspectiveCamera();
scene.setCamera(camera);

Specifying a Movable Camera

Code Block
 // Create a camera and add it to the Scene
Camera camera = new PerspectiveCamera();
scene.setCamera(camera);

// Add camera to scene graph (so it can move)
Group cameraGroup = new Group();
cameraGroup.getChildren().add(camera);
root.getChildren().add(cameraGroup);

// Rotate the camera
camera.rotate(45);

// Move the cameraGroup (camera moves with it)
cameraGroup.setTranslateZ(-75);

3D primitives

  • Added two type of 3D shapes, extending from an abstract Shape3D base class:
    • User-defined shapes (MeshView)
    • Predefined shapes
User-defined shapes
  •  User defined mesh (geometry) of a shape by specifying a set of points, texture coordinates, and faces (triangles that describe the topology)
  •  User defined smoothing group to specify group of faces that are part of the same curved surface
  •  A mesh is sharable among mutiple user-defined shapes
Predefined shapes
  •  Three commonly used predefined 3D shapes are introduced: Box, Cylinder and Sphere

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Shape3D Class Hierarchy

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