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Bench | OGL | Metal |
---|---|---|
FlatOval(AA) | 40(16) | 41(5) |
FlatBox(AA) | 91(92) | 93(94) |
Image(AA) | 96(93) | 80(80) |
RotatedBox(AA) | 91(84) | 68(96) |
RotatedOval(AA) | 44(16) | 34(4) |
LinGradRotatedOval | 28 | 33 |
WiredBubbles(AA) | 25(11) | 23(3) |
WiredBox | 87 | 77 |
Lines | 88 | 73 |
FlatQuad(AA) | 53(9) | 52(1) |
WiredQuad(AA) | 42(11) | 43(3) |
TextNoAA | 84 | 29 |
TextLCD | 58 | 25 |
TextGray | 76 | 28 |
31-March-2020
The three main areas of implementation and there status is -
After most of the rendering implementations are done, our goal is to stabilize the build and work towards EA release.