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BenchOGLMetal

FlatOval(AA)

40(16)

41(5)

FlatBox(AA)

91(92)

93(94)

Image(AA)

96(93)

80(80)

RotatedBox(AA)

91(84)

68(96)

RotatedOval(AA)

44(16)

34(4)

LinGradRotatedOval

28

33

WiredBubbles(AA)

25(11)

23(3)

WiredBox

87

77

Lines

88

73

FlatQuad(AA)

53(9)

52(1)

WiredQuad(AA)

42(11)

43(3)

TextNoAA

84

29

TextLCD

58

25

TextGray

76

28


31-March-2020

The three main areas of implementation and there status is -

  1. Rendering 2D geometrical primitives : Almost complete.
  2. Text Rendering : Grayscale Text rendering is complete. LCD text rendering is partially complete.
  3. Image Rendering : Basic image rendering is complete. There are tasks in progress to implement image source types and different blit operations.

After most of the rendering implementations are done, our goal is to stabilize the build and work towards EA release.