...
Bench | OGL | Metal |
---|---|---|
FlatOval(AA) | 40(16) | 41(5) |
FlatBox(AA) | 91(92) | 93(94) |
Image(AA) | 96(93) | 80(80) |
RotatedBox(AA) | 91(84) | 68(96) |
RotatedOval(AA) | 44(16) | 34(4) |
LinGradRotatedOval | 28 | 33 |
WiredBubbles(AA) | 25(11) | 23(3) |
WiredBox | 87 | 77 |
Lines | 88 | 73 |
FlatQuad(AA) | 53(9) | 52(1) |
WiredQuad(AA) | 42(11) | 43(3) |
TextNoAA | 84 | 29 |
TextLCD | 58 | 25 |
TextGray | 76 | 28 |
31-March-2020
The three main areas of implementation and there status is -
- Rendering 2D geometrical primitives : Almost complete.
- Text Rendering : Grayscale Text rendering is complete. LCD text rendering is partially complete.
- Image Rendering : Basic image rendering is complete. There are tasks in progress to implement image source types and different blit operations.
After most of the rendering implementations are done, our goal is to stabilize the build and work towards EA release.
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