...
- Accelerated rendering on Freescale i.MX6 and BeagleBoard xM
- Mouse, key and single-point/multi-point touch input with Linux device nodes
- Synthesis of mouse events from touch events
- Double-buffered software rendering to memory-mapped /dev/fb0
- Cursors on OMAP3 and i.MX6
- Touch coordinate transformations for screen calibration
- Nested event loops
- Robot input and capture (except for mouse wheel)
- Most of HelloSanity is working on Freescale i.MX6 and BeagleBoard xM
- Headless implementation running on embedded and desktop platforms, passing unit and system tests (base/graphics tests, system tests and Linux input tests in single touch mode)
- VNC server mode with remote display and mouse input
- Mouse input and accelerated rendering on X11
...
- Full screen and minimized windows
What's not done yet:
...
- Drag and drop
- Window input grabbing
- Dispman port
- Android port
- DirectFB port
- Unification with Prism's platform recognition
...
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