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  • Accelerated rendering on Freescale i.MX6 and BeagleBoard xM
  • Mouse, key and single-point/multi-point touch input with Linux device nodes
  • Synthesis of mouse events from touch events
  • Double-buffered software rendering to memory-mapped /dev/fb0
  • Cursors on OMAP3 and i.MX6
  • Touch coordinate transformations for screen calibration
  • Nested event loops
  • Robot input and capture (except for mouse wheel)
  • Most of HelloSanity is working on Freescale i.MX6 and BeagleBoard xM
  • Headless implementation running on embedded and desktop platforms, passing unit and system tests (base/graphics tests, system tests and Linux input tests in single touch mode)
  • VNC server mode with remote display and mouse input
  • Mouse input and accelerated rendering on X11

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  • Full screen and minimized windows

What's not done yet:

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  • Drag and drop
  • Window input grabbing
  • Dispman port
  • Android port
  • DirectFB port
  • Unification with Prism's platform recognition

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