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- Mouse input and accelerated rendering on X11
- Accelerated rendering on Freescale i.MX6 and BeagleBoard xM
- Mouse, key and single-point touch input with Linux device nodes
- Synthesis of mouse events from touch events
- Double-buffered software Software rendering to memory-mapped /dev/fb0
- Cursors on OMAP3 and i.MX6
- Touch coordinate transformations for screen calibration
- Nested event loops
- Robot input and capture (except for mouse wheel)
- Most Much of HelloSanity is working on Freescale i.MX6 and BeagleBoard xM
- Touch events and synthesis of mouse events on single-point touch screens
- Touch coordinate transformationsHeadless implementation running on embedded and desktop platforms, passing unit and system tests
What's not working:
- Window location in software rendering
- VirtualKeyboard isn't getting events
- Popups have some sizing issues
- Full screen and minimized windows
What's not done yet:
- Multitouch inputKey
- Robot mouse wheel
- Drag and drop
- Window input grabbing input
- Dispman port
- Android port
- DirectFB port
- Nested event loops
- Drag and drop
- Window input grabbing
- Robot input and capture
- Unification with Prism's platform recognition
See also the JIRA query for open issues on Monocle
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