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Comment: Be sure to list positive outcomes too

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  • Render all Java2D drawing in OpenGL
  • Bring up Cocoa-based event system
  • Prototyped CAOpenGLLayer drawing directly from Java2D OpenGL rendering pipe
    • (tick) Renders to window on screen
    • (warning) Bounds hardcoded
    • (warning) Requires further API to be exposed to an applet
    • (error) Fails to draw entire scene, need intermediate buffer
  • Prototyped IOSurface drawing into an NPAPI plug-in
    • (tick) Works in a browser
    • (warning) Does not connect to Java2D OpenGL rendering pipe
    • (error) Cannot support sub-embedding (JAWT)
  • Determined that both and IOSurface and a CALayer need to be used together to form a complete working system

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